Modding
Competition

Three contests. Endless possibilities on the high seas of Calradia.
Shape the naval frontier — and win prizes doing it.

Competition Start 14 Aug 2026
Submission Deadline 22 Nov 2026
Winners Announcement January 2027
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Join the War Sails
Modding Competition

Naval warfare has arrived to Calradia and we're inviting the modding community to shape it. Whether you build conversion mods, craft 3D models, or design scenes, there's a contest for you.

Prizes for top entries
Judged by TaleWorlds developers
€30.000+

in prizes including community vote

Prizes

Conversion Mod
🥇 1st Place €12,000
🥈 2nd Place €6,000
🥉 3rd Place €3,000
4th – 10th Place 3× €30 Steam Gift Card
3D Art
🥇 1st Place €2,000
🥈 2nd Place €1,000
🥉 3rd Place €500
4th – 10th Place €30 Steam Gift Card
Scene Design
🥇 1st Place €2,000
🥈 2nd Place €1,000
🥉 3rd Place €500
4th – 10th Place €30 Steam Gift Card

Community Voting Prizes

After the submission period ends, all entries will be showcased here for the community to vote on. Cast your vote for your favourite submission in each contest.

Conversion Mod
Community Vote Prize
€1,000
3D Art
Community Vote Prize
€500
Scene Design
Community Vote Prize
€500

Choose Your Contest

Competition Timeline

14 Aug 2026 Competition Start
22 Nov 2026 Submission Deadline
(100 days)
29 Nov – 09 Dec 2026 Community Voting
(10 days)
January 2027 Winners Announcement 🏆

Conversion Mod Contest

Open to: Total & Partial Conversion Mods  •  Released & Unreleased

Description

Create total or partial conversion mods that utilize War Sails, taking advantage of naval campaign travel and exciting naval battles. Bring naval gameplay into different time periods, different worlds, or utilize the Native Base. Innovate & introduce new naval gameplay mechanics. Present a Mod Showcase of your released or unreleased mod on YouTube!

  • Both Total Conversion and Partial Conversion mods are eligible, whether released or unreleased.
  • Participants are allowed to use open-source assets, provided that all sources are properly credited. However, these assets will not contribute to the Participant’s final score.
  • A Participant’s mod may depend on other mods (such as tools like Harmony or content mods like Diplomacy). However, these dependencies will not contribute to the Participant’s final score.
  • An Entry submission must include a video presentation of the project, uploaded to YouTube and set to “Public”.
  • Each Participant may submit up to three Entries, but only the highest-rated Entry of a Participant will be considered when determining the Contest winners.
  • By submitting an Entry that is created by a team, the following applies
    • i. The Participant who is submitting the Entry represents and warrants that the Participant is authorised to act on behalf of all the members of Participant’s team in connection with the relevant Contest, including the submission of the Entry and the acceptance of any prizes awarded to the team.
    • ii. If an Entry of a team wins a prize, TaleWorlds will award and deliver the prize solely to the individual identified in the Entry as the team's representative. TaleWorlds is not responsible for verifying internal team arrangements, determining entitlement among team members, or distributing prizes among team members. Any allocation, sharing, or distribution of prizes among team members shall be the sole responsibility of the team and its members. If any team members bring any claim to TaleWorlds, the individual identified in the Entry as the team’s representative shall reimburse all of TaleWorlds’ losses and damages.

Frequently Asked Questions

Your video should act as a concise showcase of your mod’s vision, features, and current state. A strong presentation typically includes:

  • Introduction (Concept, Vision & Core Features)
  • Gameplay Demonstration (if possible)
  • Current State of the Mod (already implemented vs planned)
  • Roadmap / Future Plans
  • Credits & Dependencies

Additional tips:

  • Keep it clear and engaging (3-10 minutes)
  • Use captions or voiceover to explain what’s happening

Both total and partial conversions are accepted in the competition.

A conversion does not need to overhaul the entire game, but it should meaningfully transform a coherent part of the game into something distinct. This could include converting a faction, setting, region, gameplay experience, or another substantial part of the base game.

A mod that simply adds or replaces individual assets or content such as an armor pack, weapon pack, troop pack, UI changes, or standalone utility features - will not be considered a conversion on that basis alone.

For partial conversions, we look at the project as a whole: the content should work together toward a recognizable converted experience, rather than being primarily a collection of additions or improvements to the native experience.

There will naturally be some edge cases, and those will be assessed based on the mod's overall scope and intent.

We are looking for mods that use or plan to use War Sails and its naval mechanics. Submissions can be at different stages of development:

  • Released Bannerlord mods that show a clear plan to integrate War Sails (through the Mod Showcase)
  • War Sails mods that were released before or during the submission period
  • Unreleased War Sails mods in development (not yet playable)

All entries should demonstrate a clear intention to work with War Sails and naval gameplay. The level of completion at the time of submission will affect scoring, as outlined in the evaluation criteria.

Released and unreleased mods are evaluated using the same criteria. However, scoring is based on what is both demonstrated and publicly playable at the time of submission. Unreleased mods - including those in early development or concept stages - are eligible to participate, but they can only receive points for the Mod Showcase (concept, plan, and video presentation) if no publicly playable features are available.

Evaluation Criteria

  • Mod Showcase - Concept, Plan & Video Presentation
  • Mod Implementation
    • Design & Gameplay - Successful Implementation of Naval Systems
      • Suitable World Map which Works with War Sails Dependency
      • Innovation - New Naval Gameplay Mechanics (Campaign & Mission)
    • Content (Naval or Non-Naval) - 3D Art, 2D Art, Scenes, Audio,...
    • Stability
    • XML Work - Troop Trees, Nobles, Encyclopedia,...

Prizes

🥇 1st Place €12,000
🥈 2nd Place €6,000
🥉 3rd Place €3,000
4th – 10th Place 3× €30 Steam Gift Card
Community Vote €1,000

How to Submit

  1. Upload a video presentation of the project to YouTube, and make it public.
  2. Uploading:
    • If your mod is playable (including War Sails and Bannerlord mods) - upload to/update your Steam Workshop, NexusMods, or ModDB page.
    • If your mod is not yet playable - you do not need to upload it anywhere.
  3. Make the submission at...
WS Modding Competition Entry

3D Art Contest

Theme: Ships

Description

The seas of Calradia are bustling with ships of all kinds, each with a unique story to tell. From swift raiding galleys and mighty warships that command the waves to sturdy merchant vessels braving the waters with precious cargo, these ships are more than just vehicles - they are symbols of power, trade, and adventure. In this contest, participants are invited to design and implement their own ships, showcasing creativity and skill in 3D modeling, texturing, and design, bringing to life the ships that will dominate the new naval frontier in War Sails.

  • Participants may only submit their own work. No derivatives of any third-party asset are allowed.
  • By submitting the Entry, the Participant agrees that the Participant’s Entry will be shared as open source with all other Entries at the end of the Contest, to be used in various Mount & Blade II: Bannerlord - War Sails modifications, according to the open source license provided here.
  • The Entry will be evaluated in-game with the complete module the Participant provides. The complete module should include Participant’s 3D art assets as well as their implementation into the game. Please see the FAQ section for guidance.
  • Your module should not contain any scripts/code that change the naval mission behaviour.
  • The models must be provided in a .fbx format. Textures must be provided in “tif” or “png” formats.
  • Each Participant must submit screenshots of the Participant’s work in progress in at least three different stages of completion, to confirm that an Entry is the creation of the Participant submitting it. Participants are encouraged to share more than three screenshots.
  • Each Participant may submit up to three Entries, but only the highest-rated Entry of a Participant will be considered when determining the Contest winners.

Frequently Asked Questions

You can download the Kit via Steam: Open Steam → go to Library → right-click “Mount & Blade II: Bannerlord” → Properties… → DLC → Install “Mount & Blade II: Bannerlord - War Sails Modding Kit”.

You can then open it via Steam: Open Steam → go to Library → launch “Mount & Blade II: Bannerlord - Modding Kit” → enable “War Sails” on the launcher’s “Mods” list → press “Play” → press “Editor” in the “Main Menu”.

Check our official modding documentation. See the “Ship Creation” page.

You have complete creative freedom. Your submission can be anything from primitive rafts to space ships. However, naval mission behaviours cannot be modified. Your ship model must remain compatible with the existing naval mission mechanics in War Sails.

Follow the above Ship Creation modding documentation. Make sure to "Publish" (a function within the Editor) your module with "Client" and "Editor" options enabled. Your final module should generally entail all of the following:

  • YourMod\SubModule.xml
  • YourMod\EmAssetPackages folder
  • YourMod\AssetPackages folder
  • Models (.fbx files) & textures
    • YourMod\AssetSources\ship_name
  • Nested prefab (automated XMLs - a folder)
    • YourMod\NestedPrefabs\ship_name
  • 4 manually created XMLs
    • YourMod\ModuleData\
      • ship_slots.xml
      • ship_upgrade_pieces.xml
      • mission_ships.xml
      • ship_hulls.xml
Part Required on your ship Mesh type
Root Entity Setup Required Setup, not a mesh
Scripts Required Setup, not a mesh
Ship body (mesh_holder, base ship’s body) Required Custom mesh
Floater Volumes Required Re-use native (auto-generated via scripts)
Control Points Required Re-use native
Barriers Required Re-use native
Ship_target_point Required Re-use native
Kinematic_batch_entity Required Re-use native
Spawn Points Required Re-use native
Climbers Required Re-use native OR use a custom mesh
Attachment Machines Required Re-use native OR use a custom mesh
Oars Required Re-use native OR use a custom mesh
Sails Required Re-use native OR use a custom mesh
Rudder Required only if ship uses one Re-use native OR use a custom mesh
Shields Optional Re-use native OR use a custom mesh
Figureheads Optional Re-use native OR use a custom mesh
Battlements Optional Re-use native OR use a custom mesh
Braziers Optional Re-use native OR use a custom mesh
Deck Upgrade Pieces Optional Re-use native OR use a custom mesh

Note: Submitting a custom mesh doesn’t mean replacing the whole subsystem, rather just utilizing a mesh that you’ve created.

Your custom meshes aren’t required to fit with native ships; they should just work on your own ship.

Providing LODs is not mandatory, but we recommend including three LOD levels for the ship’s base body. Omitting them may result in a lower Performance score. For custom upgrade parts, providing LODs is optional but will be considered a small advantage.

Here are some reference points for ship bodies (triangle counts) from native ships:

  • Heavy Ships:
    • Lod0 (main mesh) ~ 120.000
    • Lod3 ~ 30.000
    • Lod4 ~ 20.000
    • Lod5 ~ 10.000
  • Medium Ships:
    • Lod0 (main mesh) ~ 90.000
    • Lod3 ~ 25.000
    • Lod4 ~ 15.000
    • Lod5 ~ 9.000
  • Light Ships:
    • Lod0 (main mesh) ~ 80.000
    • Lod3 ~ 20.000
    • Lod4 ~ 10.000
    • Lod5 ~ 8.000

There are no strict limits, but a sensible maximum is 250,000 triangles. You may exceed this number, though doing so could negatively affect your Performance score. Triangle count should also be appropriate for the complexity of the mesh. For example, if a mesh can reasonably be created with 10,000 triangles, using 100,000 may result in a lower score.

Yes. You may use/reuse native game textures and materials in your submission where appropriate but there is no such requirement.

Evaluation Criteria

Visuals

The overall visual appeal of the submission, including how well its shapes, features, and any custom ship upgrades work together to create a cohesive design.

Originality

The use of new and original concepts while designing your submission.

Performance

The efficient and appropriate use of triangle counts and texture-map resolutions, along with the quality and effectiveness of the LOD meshes.

Implementation

Successful implementation of your ship into the game.

Prizes

🥇 1st Place €2,000
🥈 2nd Place €1,000
🥉 3rd Place €500
4th – 10th Place €30 Steam Gift Card
Community Vote €500

How to Submit

  1. Upload your ship mod to Steam Workshop, NexusMods, or ModDB.
  2. Make the submission at...
WS Modding Competition Entry

Scene Design Contest

Theme: Seaborne Village Raids

Description

War in Calradia is no longer confined to land. In this contest, participants are invited to design Seaborne Village Raid scenes that capture the chaos and intensity of naval assaults on coastal villages. These scenes represent battles where armies arrive by sea and disembark under pressure to raid villages directly from the shoreline.

From rugged beaches and shallow coves to coastal hamlets caught off guard, submissions should focus on the natural flow from sea to land and the tactical challenges of an assault launched from ships. Terrain, layout, and atmosphere should support dynamic landings, contested disembarkation points, and believable coastal village environments.

  • Participants may only submit their own work. No derivatives of any third-party asset are allowed.
  • By submitting the Entry, the Participant agrees that the Participant’s Entry will be shared as open source with all other Entries at the end of the Contest, to be used in various Mount & Blade II: Bannerlord - War Sails modifications, according to the open source license provided here.
  • Each Participant may submit up to three Entries, but only the highest-rated Entry of a Participant will be considered when determining the Contest winners.

Frequently Asked Questions

You can download the Kit via Steam: Open Steam → go to Library → right-click “Mount & Blade II: Bannerlord” → Properties… → DLC → Install “Mount & Blade II: Bannerlord - War Sails Modding Kit”.

You can then open it via Steam: Open Steam → go to Library → launch “Mount & Blade II: Bannerlord - Modding Kit” → enable “War Sails” on the launcher’s “Mods” list → press “Play” → press “Editor” in the “Main Menu”.

Yes. Check our official modding documentation. See the “What Makes a Seaborne Raid Scene” page.

Yes. We recommend following the “What Makes a Village Scene” guide to create a coastal village, naming the level “land_raid”. Then, you can follow the “What Makes a Seaborne Raid Scene” documentation and create the “naval_raid” level as well.

Yes! Check the empire_village_x_navalraid scene located in the Modules/Sandbox/SceneObj folder.

No, use just Mount & Blade II: Bannerlord - War Sails when creating your scene.

No. You can use them in your scene while in the creation process, but make sure to break them up before sending the submission. The new prefabs aren’t transferred when opening a scene from a different computer!

Evaluation Criteria

Visuals

How well the different scene features fit into each other, the composition of scene props, quality of ground texture and painting work, terrain realism, details and touches in different seasons.

Design & Gameplay

How well the scene plays out in a Coastal Village Raid battle (includes evaluation of the ship landing points, usage of physical chokepoints, navmesh, entry points, walking distances, etc.).

Innovation

The use of new and fresh concepts while designing the look, gameplay, and setting of the scene.

Prizes

🥇 1st Place €2,000
🥈 2nd Place €1,000
🥉 3rd Place €500
4th – 10th Place €30 Steam Gift Card
Community Vote €500

How to Submit

  1. RAR/ZIP the scene files. There are 2 folders with the scene name located under the following paths:
    …\Modules\TheModuleYouSavedTheSceneTo\SceneObj
    …\Modules\TheModuleYouSavedTheSceneTo\SceneEditData
  2. Make the submission at...
WS Modding Competition Entry

Join the Discussion

Partners

Competition Terms

The organizer of the War Sails Modding Competition (“Competition”) is Taleworlds Entertainment Yazılım Teknolojileri A.Ş, Üniversiteler Mah. 1661. Cad. No:19, 06800, Hacettepe Teknokent, Çankaya/Ankara, Turkey (“TaleWorlds”). Participating in the Competition is only permitted in accordance with these terms (“Competition Terms”).

By entering a Contest, I accept and agree to the following Competition Terms.

A. General Terms

  • 1.1 Participants must be at least eighteen (18) years of age as of the start of the Competition Period (as defined in Section A.2.1). Participants under the age of majority in their jurisdiction of residence at the start of the Competition must obtain parental or guardian permission to enter the Competition, and must provide evidence of such permission to entry, including the acceptance of the Competition Terms to TaleWorlds, if requested, within fourteen (14) calendar days following TaleWorlds’ request.
  • 1.2 Employees, officers and directors of TaleWorlds or contractors of TaleWorlds, including their affiliated companies, are not eligible to participate. The Competition is void where prohibited.
  • 2.1 The Competition will start on 14th of August, 2026 at 23:59 (UTC) and end on 22nd of November, 2026 at 23:59 (UTC) (“Competition Period”). Participants may only submit an Entry during the Competition Period. Entries that are submitted before or after the Competition Period will be disqualified.
  • 2.2 The Competition consists of three different contests, the Conversion Mod Contest, the 3D Art Contest and the Scene Design Contest (each a “Contest”). Participants (each a “Participant”) may submit an entry (“Entry”) for each Contest.
  • 2.3 Each Contest is subject to specific rules that apply in addition to the relevant Contest and are set out in detail below in Section B (Conversion Mod Contest), Section C (3D Art Contest) and Section D (Scene Design Contest). A provision in Section B, C or D shall prevail over a conflicting provision in this Section A.
  • 2.4 Each Entry must be fully compatible with, and function correctly on, the then-current live version of ‘Mount & Blade II: Bannerlord – War Sails’ in effect at the time the Competition Period ends. TaleWorlds will retain all ownership rights, intellectual property rights, other rights, titles, and interests incorporated in or related to the Mount & Blade II: Bannerlord – War Sails, including all updates and upgrades thereof. Participants acknowledge that all goodwill and intellectual property associated with the Mount & Blade II: Bannerlord – War Sails belongs exclusively to TaleWorlds. All rights not expressly licensed by TaleWorlds under these Competition Terms are reserved.
  • 2.5 TaleWorlds reserves the right to disqualify a Participant from the entire Competition or a Contest if (i) the Participant submitted an Entry using a false name, postal address or email address; (ii) the Entry is based on any third-party intellectual property; (iii) the Entry contains text, imagery, sounds or content that is inappropriate, against the applicable law, indecent, obscene hateful, tortious, defamatory, slanderous or libelous (as determined by TaleWorlds in its sole discretion); or (iv) the Participant did not comply with these Competition Terms.
  • 2.6 TaleWorlds may restrict participation or withhold prizes in regions where doing so would violate applicable laws. If TaleWorlds is unable to legally deliver a prize to a Contest winner, TaleWorlds reserves the right to choose another winner.
  • 2.7 An Entry must (i) not contain material that violates or infringes any third party rights; (ii) not name or depict any real life third party without his/her valid written permission; and (iii) not contain text or imagery that promotes illegal acts and misdemeanours, bigotry, racism, hatred or harm against any group or individual or promotes discrimination based on race, gender, religion, nationality, disability, sexual orientation or age.
  • 2.8 Participants must disclose in their submission if and to which extent an Entry contains any AI-generated code or assets.
  • 2.9 No purchase is necessary to enter into a Contest, and participation does not entail any payments or costs for the Participant.
  • 2.10 TaleWorlds reserves the right to modify, suspend, or cancel the Competition at any time, if necessary, due to unforeseen circumstances outside TaleWorlds’ reasonable control.

Except for the “Conversion Mod Contest”, only individual Participants may submit Entries and take part in a Contest. Team submissions for the “Conversion Mod Contest” are subject to additional terms set out below in Section B.2.6.

By submitting an Entry as part of the Competition, each Participant grants TaleWorlds Entertainment a perpetual, irrevocable, non-exclusive, worldwide, royalty-free licence to use, reproduce, publish, distribute, display, communicate to the public and make reasonable technical or editorial adaptations to the Entry for the purposes of administering, publicising, advertising and promoting the Competition, its Participants and results, and TaleWorlds Entertainment and its related products, services, events and activities.

  • 5.1 By submitting an Entry, each Participant represents and warrants that (i) this Participant (a) owns or has obtained all necessary rights, licenses, and permissions for all text or imagery, content, sounds, code and other assets used in the Entry, (b) is the creator and author of this Entry, and (c) that the Entry does not contain any, upload or otherwise transmit any material containing software viruses or other computer code, files or programs designed to interrupt, destroy or limit the functionality of any software or hardware or to permit unauthorized access to or use of any software or hardware.
  • 5.2 Each Participant shall indemnify and otherwise hold TaleWorlds, its parent and affiliated companies, and the agents, officers, directors, and employees of each (collectively the “Released Parties”) harmless from and against any and all liability of any nature whatsoever arising out of or relating to the relevant Participant’s breach of (i) its representations or warranties under these Competition Terms or (ii) the Competition Terms.
  • 5.3 To the extent permitted by mandatory applicable law, the Released Parties shall have no liability for any damage (including, but not limited to, punitive, consequential, direct or indirect damages), loss, injury or disappointment suffered by any Participant entering the Competition or as a result of accepting any prize. To the extent permitted by mandatory applicable law, TaleWorlds shall not be responsible for any technical issues in relation to any telecommunications or internet network (including in relation to speed or bandwidth), including any injury or damage to Participant’s or any other person’s device related to or resulting from participation or downloading any materials in the Competition.
  • 6.1 The prizes to be awarded to the winners of a Contest as well as the criteria for the evaluation of the Entries for a Contest are set out in detail in Sections B., C. and D. below. In addition to these prizes, Participants can be awarded a community prize. This community prize is awarded for each Contest separately as follows: After the Competition Period, TaleWorlds will list all Entries on a public website. All Steam users that log in to their Steam account may vote for an Entry (each a “Community Vote”) in each Contest. The Community Vote prize will be awarded to the Participants whose Entries earned the highest number of Community Votes in the relevant Contest.
  • 6.2 TaleWorlds is not obliged to award the prizes if there is a lack of Entries, if Entries are not of acceptable quality, or if an Entry violates the EULA.
  • 6.3 TaleWorlds reserves the right, at its sole discretion, to disqualify an Entry from Community Voting and/or withhold any associated prize if it determines that spam accounts, bots, or other methods of artificial vote manipulation have been used.
  • 6.4 TaleWorlds will announce the winners of the Contests on taleworlds.com and other platforms like Steam, official TaleWorlds’ forums, and social media (X, Facebook and Instagram). TaleWorlds will send the winners an email to the email address provided with the Entry.
  • 6.5 Winners must provide their full name, email, home address, phone number, and bank account details within two weeks of the announcement to claim their prize.
  • 6.6 Winners will be responsible for payment and reporting of all applicable taxes associated with the receipt and usage of a prize.
  • 6.7 The Participants accept and agree that the prizes to be given under the Competition do not constitute consideration for any services, works, transfer of intellectual property rights or other contractual performance by the participants and that such prizes are awarded solely to the winner(s) of the relevant Contest.

Except as set forth herein, all information submitted by Participant in the Competition will be treated according to TaleWorlds’ Privacy Policy (https://www.taleworlds.com/en/Privacy).

  • 8.1 All evaluations and ratings of TaleWorlds in connection with any Entry are final and binding and are not subject to any form of legal recourse or appeal.
  • 8.2 Except where prohibited, the Competition Terms and all legal relationships arising from or in connection with the Competition Terms shall be governed exclusively by the laws of the Republic of Turkey without recourse to any conflict of law rules.
  • 8.3 Except where prohibited, Participant agrees that any and all disputes, claims and causes of action arising out of, or connected with, the Competition or any prize awarded shall be resolved individually, without resort to any form of class action, and exclusively by the appropriate court located in Ankara, Turkey.
  • 8.4 Should any provision of these Competition Terms be or become invalid, the validity of the remaining provisions shall not be affected.

B. Conversion Mod Contest

“Create total or partial conversion mods that utilize War Sails, taking advantage of naval campaign travel and exciting naval battles. Bring naval gameplay into different time periods, different worlds, or utilize the Native Base. Innovate & introduce new naval gameplay mechanics. Present a Mod Showcase of your released or unreleased mod on YouTube!”

  • 2.1 Both Total Conversion and Partial Conversion mods are eligible, whether released or unreleased.
  • 2.2 Participants are allowed to use open-source assets, provided that all sources are properly credited. However, these assets will not contribute to the Participant’s final score.
  • 2.3 A Participant’s mod may depend on other mods (such as tools like Harmony or content mods like Diplomacy). However, these dependencies will not contribute to the Participant’s final score.
  • 2.4 An Entry submission must include a video presentation of the project, uploaded to YouTube and set to “Public”.
  • 2.5 Each Participant may submit up to three Entries, but only the highest-rated Entry of a Participant will be considered when determining the Contest winners.
  • 2.6 By submitting an Entry that is created by a team, the following applies
    • i. The Participant who is submitting the Entry represents and warrants that the Participant is authorised to act on behalf of all the members of Participant’s team in connection with the relevant Contest, including the submission of the Entry and the acceptance of any prizes awarded to the team.
    • ii. If an Entry of a team wins a prize, TaleWorlds will award and deliver the prize solely to the individual identified in the Entry as the team's representative. TaleWorlds is not responsible for verifying internal team arrangements, determining entitlement among team members, or distributing prizes among team members. Any allocation, sharing, or distribution of prizes among team members shall be the sole responsibility of the team and its members. If any team members bring any claim to TaleWorlds, the individual identified in the Entry as the team’s representative shall reimburse all of TaleWorlds’ losses and damages.

The winners of the Conversion Mod Contest will receive the following prizes:

  • First Place: EUR 12,000
  • Second Place: EUR 6,000
  • Third Place: EUR 3,000
  • Fourth to tenth Place: 3x EUR 30 Steam Gift Card.

The winner of the Community Vote will receive the following prize:

  • EUR 1,000

The Entries will be evaluated, in TaleWorlds’ sole discretion, according to the following criteria:

  • Mod Showcase - Concept, Plan & Video Presentation
  • Mod Implementation
    • Design & Gameplay - Successful Implementation of Naval Systems
      • Suitable World Map which Works with War Sails Dependency
      • Innovation - New Naval Gameplay Mechanics (Campaign & Mission)
    • Content (Naval or Non-Naval) - 3D Art, 2D Art, Scenes, Audio,...
    • Stability
    • XML Work - Troop Trees, Nobles, Encyclopedia,...

To submit an Entry, each Participant has to take all of the following steps during the Competition Period:

  • a. Upload a video presentation of the project to YouTube, and make it public.
  • b. Uploading:
    • If your mod is playable (including War Sails and Bannerlord mods) - upload to/update your Steam Workshop, NexusMods, or ModDB page.
    • If your mod is not yet playable, you do not need to upload it anywhere.
  • c. Submit Entry at https://competition.taleworlds.com/submission

C. 3D Art Contest

The seas of Calradia are bustling with ships of all kinds, each with a unique story to tell. From swift raiding galleys and mighty warships that command the waves to sturdy merchant vessels braving the waters with precious cargo, these ships are more than just vehicles - they are symbols of power, trade, and adventure. In this contest, participants are invited to design and implement their own ships, showcasing creativity and skill in 3D modeling, texturing, and design, bringing to life the ships that will dominate the new naval frontier in War Sails.

  • 2.1 Participants may only submit their own work. No derivatives of any third party asset are allowed.
  • 2.2 By submitting the Entry, the Participant agrees that the Participant’s Entry will be shared as open source with all other Entries at the end of the Contest, to be used in various Mount & Blade II: Bannerlord - War Sails modifications, according to the open source license provided here.
  • 2.3 The Entry will be evaluated in-game with the complete module the Participant provides. The complete module should include Participant’s 3D art assets as well as their implementation into the game. Please see the FAQ section for guidance.
  • 2.4 Your module should not contain any scripts/code that change the naval mission behaviour.
  • 2.5 The models must be provided in a .fbx format. Textures must be provided in "tif" or "png" formats.
  • 2.6 Each Participant must submit screenshots of the Participant’s work in progress in at least three different stages of completion, to confirm that an Entry is the creation of the Participant submitting it. Participants are encouraged to share more than three screenshots.
  • 2.7 Each Participant may submit up to three Entries, but only the highest-rated Entry of a Participant will be considered when determining the Contest winners.

The winners of the 3D Art Contest will receive the following prizes:

  • First Place: EUR 2,000
  • Second Place: EUR 1,000
  • Third Place: EUR 500
  • Fourth to tenth Place: EUR 30 Steam Gift Card.

The winner of the Community Vote will receive the following prize:

  • EUR 500

The Entries will be evaluated, in TaleWorlds’ sole discretion, according to the following criteria:

  • Visuals - The overall visual appeal of the submission, including how well its shapes, features, and any custom ship upgrades work together to create a cohesive design.
  • Originality - The use of new and original concepts while designing your submission.
  • Performance - The efficient and appropriate use of triangle counts and texture-map resolutions, along with the quality and effectiveness of the LOD meshes.
  • Implementation - Successful implementation of your ship into the game.

To submit an Entry, each Participant has to take all of the following steps during the Competition Period:

D. Scene Design Contest

War in Calradia is no longer confined to land. In this contest, participants are invited to design Seaborne Village Raid scenes that capture the chaos and intensity of naval assaults on coastal villages. These scenes represent battles where armies arrive by sea and disembark under pressure to raid villages directly from the shoreline.

From rugged beaches and shallow coves to coastal hamlets caught off guard, submissions should focus on the natural flow from sea to land and the tactical challenges of an assault launched from ships. Terrain, layout, and atmosphere should support dynamic landings, contested disembarkation points, and believable coastal village environments.

  • 2.1 Participants may only submit their own work. No derivatives of any third-party asset are allowed.
  • 2.2 By submitting the Entry, the Participant agrees that the Participant’s Entry will be shared as open source with all other Entries at the end of the Contest, to be used in various Mount & Blade II: Bannerlord - War Sails modifications, according to the open source license provided here.
  • 2.3 Each Participant may submit up to three Entries, but only the highest-rated Entry of a Participant will be considered when determining the Contest winners.

The winners of the Scene Design Contest will receive the following prizes:

  • First Place: EUR 2,000
  • Second Place: EUR 1,000
  • Third Place: EUR 500
  • Fourth to tenth Place: EUR 30 Steam Gift Card.

The winner of the Community Vote will receive the following prize:

  • EUR 500

The Entries will be evaluated, in TaleWorlds’ sole discretion, according to the following criteria:

  • Visuals: How well the different scene features fit into each other, the composition of scene props, quality of ground texture and painting work, terrain realism, details and touches in different seasons.
  • Design & Gameplay - How well the scene plays out in a Coastal Village Raid battle (includes evaluation of the ship landing points, usage of physical chokepoints, navmesh, entry points, walking distances, etc.).
  • Innovation - The use of new and fresh concepts while designing the look, gameplay, and setting of the scene.

To submit an Entry, each Participant has to take all of the following steps during the Competition Period:

  • a. RAR/ZIP the scene files. There are 2 folders with the scene name located under the following paths:
    • …\Modules\TheModuleYouSavedTheSceneTo\SceneObj
    • …\Modules\TheModuleYouSavedTheSceneTo\SceneEditData
  • b. Submit Entry at https://competition.taleworlds.com/submission